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(+1)

such a good game
(+1)

Hello. This is a well made game. It got real intense near the end ! I like this game ! 

(+2)

Hey,
This game definitely has potential, love the intro part specially.
In the earlier parts sound design can be improved, and in the end when laura is approaching us, that can also be improved. Overall it was a good attempt.

(+1)(-1)

I liked the game, but it was a bit too dark, especially at the end. I literally couldn't see anything at the end.

(+1)(-1)

it was a Okay game

(+2)

An amazing 4-star game! Great polish on graphics, clear detail put into every room. Also, lovely spooky atmosphere that I was very much entranced in. The only thing I'd critique is the UI. Using the default white boxed UI sort of took me out of the game enviroment, mostly amazing game though!

We totally understand, and agree, with your feedback. We are looking into polish it even more. <3

//The dev team

(Video down below if anyone's interested. And have a good day to anyone who reads this.)

Was a neat little game, and had an interesting story. The little sounds that played at random (At least I think the were random.) were great, they added to the atmosphere and were very spooky at times. The simplicity of having all the puzzles in the house in a few rooms was a good idea and I think made the experience a whole lot more tailered and didn't make the game go all over the place as some games tend to do.

The only suggestions I would give were to make the story a little more prominent rather than keeping it subtle and letting the players piece together everything (though I love the stories where you have to piece it together, but just thought that there wasn't enough backstory/ story given to the player while exploring the house other than the one liner descriptions of things when you interact with them.) The other suggestion is to make the part where you are collecting symbols more dangerous (add a time limit or an entity, etc.) But even without those, the music and the atmosphere made it very scary and terrifying, so good job on pulling that off! Last one would be to make the puzzle clues a little less vague, maybe by adding a line or two about how the character remembers seeing the object somewhere when they interact with the next clue, etc.Oh and the radio, no clue what that was about except the snake noise.

But yeah, loved the game. You guys managed to pull off the ambience and atmosphere really well and loved every moment of playing it! Was great and good luck on the updates and future projects!

(Sorry for the long suggestions thing. Just liked the game a whole lot and has so much potential. Take care you guys!)


Thank you so much for the constructive feedback!

We are well aware that the story is a little bit flawed in its execution, but fret not, we do have plans on adding more narrative assets. There's a lot more backstory we didn't have time to add because of time restraints.

//The dev team

Well that was interesting... most certainly in a good way. My laptop isn't all that great so I was slightly delayed in movement and such. No matter, it still was somewhat intense. In fact I feel like you could have thrown in a few jump scares and they would play out nicely. I liked the story idea but I craved more... more as to who, what and why. That is just me though, it really isn't needed in depth. I would like it but for general purposes... a tad bit more please. Great job by the way. A+ from over here.

On a side note: I am interested in seeing more of your work. I haven't got to looking around to see what you got going on past, present or future. So, I will be lurking in the shadows wondering and waiting for what comes next. After I read more that the game title... thats all I know.

Thank you so much for your kind words! There are a few elements we want to add and improve, as to why we want to keep developing the game! We'll keep you guys updated! <3

//The dev team

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